So here we are; we’re currently on International Break and only 3 Gameweeks into the season for Fantasy Premier League…
But, for those of you who love Fantasy Premier League as much as I do, I’m sure you will be interested in taking part in the UCL (UEFA Champions League) Fantasy League as well which commences on Tuesday 14th Sep, 17:45 (BST).
So how can I get started with the UCL Fantasy League?
Simply click the button below to get started and create your first draft team:
The rules are pretty similar to the Fantasy Premier League; Spend €100m on 15 players and earn points based on their real-life performances in UCL 2021-22. If you took part in EURO 2020, then you will already be very familiar with the rules.
If you want to have a look at the rules in detail, continue reading this article, we have all of this covered below! It has similarities to FPL, but it does have some notable differences. Make sure to understand the rules fully to give yourself a better chance of succeeding in the tournament!
Join The FPL Way League!
We’ve already created our league for UCL 2021-22 League. You can join using the code below:
We will have a prize for the winner of our league which we will later announce the specifics before the start of UCL 2021. All you have to do is simply join our league with the code; 92JIOF7S05 – and you will in with a chance for the prize.
Note: Only entrants who joined the league before the competition started will be counted.
Here are the Group Stages
So how does it work exactly?
UCL 2021-22 Fantasy Football works in a similar fashion to our truly beloved FPL, however, it works over matchdays as opposed to Gameweeks. There are a total of thirteen matchdays, this consists of six rounds in the group stages, two legs of the round of 16, the quarter-finals, semi-finals and then the final.
Once a matchday is finished, you can make changes within your squad such as transfers, substitutions and changing your captain. Just like we experience in EURO 2020, you can make substitutions for your team during the matchday. Let’s say a player plays on a Tuesday and scores 1 point for example, well, if you have someone on your bench who you think could do better, you can substitute him on as long as he’s not playing on the same day.
By making changes within a matchday, you have the chance to score more points for that matchday. Being proactive with your team will definitely reward UCL managers, that’s for sure.
Selecting your Team
You’ll start with picking your squad of 15 players which consists of:
- Two Goalkeepers
- Five Defenders
- Five Midfielders
- Three Forwards
What is the Squad Budget?
In UCL Fantasy Football, each player in the Champions League is assigned a virtual price. You will kick off with an initial €100 million to spend on your squad, which rises to €105 million from the round of 16 onwards.
How many players can I have from each team?
There is a limit on the number of players you can select from the same team, this depends on what part of the competition we are out which is outlined below:
|Stage||Maximum number of players per club|
|Round of 16||Four|
Your starting XI
For each matchday in the competition, you will need to select 11 players from your selected 15 player squad.
You will receive points for players who are within your starting XI for each Matchday (unless a player doesn’t start whereby one of your subs can come in and score points for you).
With every Matchday except for the final, you will be able to sub players in and out depending on how they performed. Your goal is to get the most points out of the players in your starting XI. As I said, you can make subs during matchdays to give you an edge over some of your competitors.
There is a thing called automatic substitutions as well, so if one of your players doesn’t play, they will be replaced by one of your substitutes (within the formation rules).
You can select any formation for your team, the only requirements are that you have selected one goalkeeper, at least three defenders, at least two midfielders and at least one forward.
You can select one Captain in your starting XI who will score double points for that Matchday.
You can change your captain during the Matchday, so let’s say your captain doesn’t get many points on the first day of Matchday 1, you can then change your captain to someone else who you believe will get more points.
This gives you the chance to double the score of a different player you think will do better. However, bear in mind that if you aren’t happy with your new captain’s score, you won’t be able to change back. And you can’t ever select a captain who’s already played in that Matchday.
If your captain doesn’t play in a matchday where you’ve made other substitutions, your captain won’t be subbed out. None of your players will score double for that matchday.
TIP: Select a captain from a team playing on the first day of a matchday. That way, if he doesn’t score as many points as you would have liked, you can switch captain to one of your players who is playing later in the matchday.
During Matchdays, you can make as many subs within your squad as you like.
After all matches on a single day have finished and before the next matches within that matchday kick-off, you can do the following:
- Sub out a maximum of four players (unless they have been sent off), and replace them with any of your substitutes whose teams are yet to play within the matchday. Any players that you sub out will score zero points for that matchday.
- Change your captain to another player from your squad whose team is yet to play. Your original captain’s double-points bonus will be lost, and your new captain’s score for that matchday will be doubled.
Do bear the following in mind though:
- You can’t sub players into your starting XI, or change to a captain, who have already played in that matchday.
- Once you confirm your subs or change of captain, those changes can’t be reversed.
- Once the matches on the final day of the matchday have kicked off, you can’t make changes to your team. Any changes you make will only be applied to the next matchday.
- You’ll need to save your changes before the matchday kicks off for them to take effect. If you start adjusting your squad just before the deadline, but you save your changes after it’s already passed, your changes won’t apply to that day’s matches.
TIP: With the fact that you can make subs mid-matchday, the best thing is to pick a squad with a balance of players that will start over the various days within the matchday. That way, if your initial players underperform, you can sub them out for players who you think will have a better chance of earning you some more points.
If you don’t make any substitutions or change your captain within a matchday, some of your players might be automatically subbed out.
You can order your substitutes by priority in case any of your starting XI doesn’t play that matchday. So, always order your substitutes in the order which you think will score the most points.
- If your goalkeeper doesn’t play in a matchday, your replacement goalkeeper will be subbed in, as long as he has played (and as long as you haven’t made any other manual changes to your squad during that matchday).
- If any of your starting outfield players don’t play in a matchday, they’ll be automatically subbed out. The player subbed in will be the highest-priority substitute who has played in the matchday, and whose substitution doesn’t break formation rules.
- If you switch the priority order of your subs once a matchday has started, that will count as a manual substitution and no automatic substitutions will kick in for the remainder of that matchday.
- If you save any changes to your captain or starting XI during a matchday, that will count as a manual substitution and no automatic substitutions will kick in for the remainder of that matchday. That includes changing your captain, saving, then changing back to your previous captain.
Remember that your XI always has to have one goalkeeper, at least three defenders, at least two midfielders and at least one forward. So for example, if your starting XI has three defenders and one of those defenders doesn’t play in a matchday, he’ll be subbed out for the highest-priority defender on your bench.
Bear in mind that automatic substitutions can only happen when you don’t make any manual changes to your team during the matchday. That includes changing captain, making any manual subs, changing your formation and switching the priority order of your benched players. Once you save any of these changes – even if you then switch back to what you had before – your auto subs will be disabled for that matchday.
To check if your auto subs are already disabled for that matchday, look at the on/off toggle above your line-up on the pitch.
If you create your team partway through a matchday, you won’t be able to make automatic subs for that first matchday.
How do transfers work?
Transferring players in and out of your squad helps you get more points throughout the season.
Before the UEFA Champions League kicks off, you can make as many transfers as you like as long as you stay within the 100 € budget. You can also make as many transfers as you like between the group stage and round of 16.
Throughout the competition, you get free transfers each matchday, where no points will be deducted from your score. The number of free transfers you can make depends on the stage of the competition. Bear in mind that if any of your players get injured or become unavailable for any other reason, you won’t get any extra free transfers to compensate.
For every transfer you make beyond your quota of free transfers, you’ll have four points deducted from your total. Because of the way points are calculated, this will be deducted from your overall score rather than your matchday score.
The below table shows the number of transfers in which you can make during the different stages of the competition:
|Matchday||Number of free transfers|
|Before group stage||Unlimited|
|During group stage||2 per matchday|
|Before round of 16||Unlimited|
|Before round of 16 second leg||3|
|Before quarter-finals second leg||3|
|Before semi-finals second leg||3|
Do we have Chips?
Yes, indeed we do!
You get two chips, which you can play once each throughout the competition.
The Wildcard gives you the chance to change your squad as much as you like. When you play it you can make free unlimited transfers, and any players you transfer in will stay in your squad once that matchday has finished.
The normal rules for automatic substitutions, manual substitutions and captain changes still apply when playing your Wildcard, as well as formation constraints and the number of players you can pick from one team.
If you’ve already made transfers ahead of a matchday and you then play your Wildcard, the transfers you’ve made previously will be cancelled, along with any points deductions.
To play your Wildcard, select ‘Activate wildcard’ and then confirm the transfers you’d like to make.
This chip can be used only once. Once you’ve played it, it can’t be cancelled – so play it wisely!
Similar to the ‘Free Hit’ we all know; Limitless gives you the chance to change your squad for one matchday only. When you play it, you get unlimited free transfers for that matchday with no budget restrictions. Once the matchday has finished, your squad will return to how it was before you played Limitless.
The normal rules for automatic substitutions, manual substitutions and captain changes still apply when playing Limitless, as well as formation constraints and the number of players you can pick from one team.
If you’ve already made transfers ahead of a matchday and you then play Limitless, the transfers you’ve made previously will be cancelled, along with any points deductions.
To play your Limitless, select ‘Activate Limitless’ and then confirm the transfers you’d like to make.
This chip can be used only once. Once you’ve played it, it can’t be cancelled.
So what are the Deadline dates?
|Matchday 1||Tuesday 14 September, 18:45CET|
|Matchday 2||Tuesday 28 September, 18:45CET|
|Matchday 3||Tuesday 19 October, 18:45CET|
|Matchday 4||Tuesday 2 November, 18:45CET|
|Matchday 5||Tuesday 23 November, 18:45CET|
|Matchday 6||Tuesday 7 December, 18:45CET|
|Matchday 7 (round of 16 1st leg)||Tuesday 15 February, time TBC|
|Matchday 8 (round of 16 2nd leg)||Tuesday 8 March, time TBC|
|Matchday 9 (quarter-finals 1st leg)||Tuesday 5 April, time TBC|
|Matchday 10 (quarter-finals 2nd leg)||Tuesday 12 April, time TBC|
|Matchday 11 (semi-finals 1st leg)||Tuesday 26 April, time TBC|
|Matchday 12 (semi-finals 2nd leg)||Tuesday 3 May, time TBC|
|Matchday 13 (final)||Saturday 28 May, time TBC|
So how does the scoring system work?
|60 mins on pitch||1|
|Goals from outside the box||1|
|Every 3 balls recovered||1|
|Player of the Match award||3|
|Scoring a goal||6|
|Saving a penalty||5|
|Every 3 saves||1|
|Every 2 goals conceded||-1|
|Scoring a goal||6|
|Every 2 goals conceded||-1|
|Scoring a goal||5|
|Scoring a goal||4|
NOTE: *Points only awarded when the player plays at least 60 minutes.
How do clean sheets work?
Players get points for a clean sheet when they play at least 60 minutes and their team doesn’t concede a goal while they are on the pitch.
If a player has already been subbed off when their team concedes a goal, that player’s clean sheet bonus won’t be affected.
What about Red Cards?
If a player gets a red card, they’ll continue to be penalised for goals conceded by their team after they’ve been sent off.
If a player gets a yellow card and then a red card, they’ll only be penalised for the red card.
If your captain gets a red card, you can transfer the captaincy to one of your other starting XI, as long as your new captain hasn’t already played yet within the matchday.
You can’t sub off players who get a red card.
How do assists work?
A player gets points for an assist whenever he plays the final pass, cross, header or shot which leads to a goal. This also applies to set plays (corners, free-kicks and throw-ins).
Players also get points for an assist if a goal is scored on the rebound when they’ve shot against the post, bar, goalkeeper or defender.
They’ll also get points for an assist when their pass, shot or cross leads to an own goal. Players that win a penalty won’t get points for an assist – instead, they’ll get two points for winning the penalty.
Only one player can get points for an assist for any one goal.
When a goal is scored from a solo run or dribble, no player will be awarded the assist.
To score points for some actions, players need to play a minimum of 60 full minutes. So if your player is substituted in the 60th minute, that will be counted as having played only 59 minutes. Should this happen, then that player won’t get the points for those actions.
And there we have it, that pretty much wraps it up. If you played EURO 2020, the rules will be very familiar to you already. For those FPL lovers, the main differences between FPL and UCL Fantasy are the following:
- Your squad budget changes throughout the tournament
- You can change players and even your captain during the Matchday, as long as that player hasn’t already commenced the match
- The Limitless Chip allows you to change your entire squad for one Matchday, however, the budgets are ignored, so get all the best players in your team!
- The number of free transfers you can make differ depending on where we are in the tournament.
There are a few other notable changes, so it’s definitely worth getting familiar with the rules.
We’re really excited to start UCL 2021-22 and we wish you all the best for those taking part.
Send us your Draft Teams in the comments below and we will rate/give advice for your team!